실내외 3D 재구축, 디지털 트윈, 비전 관련 기술 (SLAM, Gaussian Splatting, NeRF, Point Cloud, Depth 등)
A client hands you a single, cluttered photo of their living room and asks what it would look like r
@wildmindai
LEGO-SLAM: Language-Embedded Gaussian Optimization SLAM
@rsasaki0109

🐠🐟💙 Workflow
@snowscoop.studio

엔비디아 연구진이 텍스트와 물리적 제약 조건을 통해 고품질 3D 모션을 생성하는 모션 디퓨전 모델 'Kimodo'를 공개했습니다.
@choi.openai
📍 '수정 가능한' 데이터라니…
@miadstudio

-
@snowscoop.studio

DepthViz 2.0 출시
@orcawalk
구글이 150여 개국 260만 건의 역사적 데이터를 학습한 AI 기반 돌발 홍수 예측 모델 그라운드소스를 공개했습니다.
@modulabs_

2025년에 마무리한 KIA_PV5 프로젝트의 1970~1980년대 배경 작업 과정을 공유합니다.
@h_steel_fbx

이미지 하나를 넣으면 3D 모델 생성 → 토폴로지 → UV → 텍스처 → 리깅 → 애니메이션까지 이어지는 전체 제작 과정을 한 워크플로 안에서 처리하는 AI 작업 공간입니다.
@choi.openai

뭔가 많이 아쉬운 두 번째 렌더
@hdn_silver

예를 들어 캐릭터 이미지나 제품 사진을 업로드하면, 별도의 3D 모델링 작업 없이 바로 출력 가능한 3D 모델로 변환됩니다.
@choi.openai

Seedance를 활용하면 노드 기반 시스템으로 각각의 단계를 빠르게 점검하고 반복 수정하는 과정이 매우 간편해집니다. 별도의 소프트웨어 이동 없이 한 공간에서 2D→3D 변환,
@ai.ivn

기존에는 패브릭 주름이나 작은 디테일이 다소 뭉개지는 느낌이 있었는데,
@yoon9718

3D 생성 플랫폼 Meshy에서 텍스트만 입력하면 완벽하게 이어지는(Seamless) PBR 텍스처를 만들어내는 기능을 공개했습니다.
@choi.openai

Tripo가 Tripo P1.0을 공개하며 Tripo Studio에 “Smart Mesh” 기능을 추가했습니다. 프롬프트만 입력하면 약 2초 만에 구조가 정리된 3D 메쉬를 생성하
@choi.openai

이번 해커톤은 AR 트랙과 VR 트랙으로 나뉘어 진행됩니다. 각 트랙 우승자에게는 Santa Monica College 혹은 박물관/미술관에서 작업을 선보일 수 있는 기회를 제공하
@pooper_in_la

check the link in bio to finally learn Houdini 🫡
@nickmedukha

3D Artist and Illustrator Chris Jones has showcased a flexible human hand rig and shared some detail
@eighty_level

Have a great week friends🤩
@marterium

gm, probably my most popular work 🕹️
@synccreation
Meta Quest 3 → room scan → Pascal editor (built with
@j_brissonneau
Li and Zhu et al., "DROID-SLAM in the Wild"
@kwangmoo_yi
Wild action, casual capture, no problem.
@MoyangLi00
Gaussian splatting as part of the UI – a lot went into making this as performant as possible – for e
@Haxiomic
DROID-SLAM in the Wild
@zhenjun_zhao
converts single 2D images into interactable 3D models; with MonoArt.
@wildmindai
lukasHoel/video_to_world
@lukasHoel
Headed to Vancouver for #3DV to present 3 papers!
@ethanjohnweber
Leveling3D: Leveling Up 3D Reconstruction with Feed-Forward 3D Gaussian Splatting and Geometry-Aware
@zhenjun_zhao
ChenYutongTHU/GGPT
@ChenYutongTHU
rerun-io/examples-monorepo
@rerun-io
Started bringing a smart home idea I generated with Nano Banana 2 to life
@DilumSanjaya
EgoEdit
@RunjiaLi
cartographer-project/cartographer
@cartographer-project
dimensionalOS/dimos
@dimensionalOS
Videos are continuous projections of 3D worlds. After training on massive video data, does 3D unders
@zixuan_huang
3D wiping effect using MeshBVH #threejs
@auxdesigner
Not long ago, we thought this might be impossible. But here we are: our Gaussian Splatting videos ar
@gracia_vr
Mind blown by this new CVPR 2026 paper: tttLRM
@KIRI_Engine_App
Everyone is scaling VLAs with more robot data.
@robotsdigest
Spatial-TTT dropped!
@fangfu0830
Cheng et al., "ReCoSplat: Autoregressive Feed-Forward Gaussian Splatting via Render-and-Compare"
@kwangmoo_yi
Junyi42/LoGeR
@Junyi42
¡AGENTES INMOBILIARIOS, ESTO VA A VOLARLES LA CABEZA!
@ErickSky
Topo-Or [
@tolga_birdal
A single image can transform into a massive world composed of millions of splats with Marble. Formin
@theworldlabs
안녕하세요. 3D 에셋을 구하는 데에 어려움을 겪으시는 개발자분들이 계신 것 같아서, 제가 아는 무료 에셋 사이트를 타래로 공유해 보려고 합니다.
@WTESgame
Excited to share that our paper LASER has been accepted to #CVPR2026!
@TianyeJerryDing
Visionary-Laboratory/holi-spatial
@Visionary-Laboratory
Spherical-GOF: Geometry-Aware Panoramic Gaussian Opacity Fields for 3D Scene Reconstruction
@janusch_patas
Announcing "Holi-Spatial"!
@10027lifuguan
boschresearch/3dgeer
@boschresearch
PixARMesh reconstructs full indoor scenes from a single photo directly into lightweight meshes.
@wildmindai
"Track4World: Feedforward World‑centric Dense 3D Tracking of All Pixels"
@Almorgand
Over the weekend, I sent Droid on a Mission to create a home automation app. I wanted it to look lik
@EnoReyes
I made a procedural anime cloud generator for Blender
@Mix3Design
𝗢𝗻𝗲 𝗺𝗲𝗺𝗼𝗿𝘆 𝗰𝗮𝗻’𝘁 𝗿𝘂𝗹𝗲 𝘁𝗵𝗲𝗺 𝗮𝗹𝗹.
@junyi42
Introducing OnlineSI: Taming Large Language Model for Online 3D Understanding and Grounding!
@ZixianLiu03
Recreated this in
@shawn_kel
spla-tam/SplaTAM
@spla-tam
ポートフォリオサイト一旦デプロイ!
@KCDCjpn
Crea un modelo 3D de una habitación en menos de 2 minutos.
@MiguelMaestroIA
#ICLR2026
@ChuanxiaZ
huggingface/meshgen
@huggingface
Fantasy-AMAP/fantasy-world
@Fantasy-AMAP
Do Visual Imaginations Improve Vision-and-Language Navigation Agents?
@rsasaki0109
ZipMap: Linear-Time Stateful 3D Reconstruction with Test-Time Training
@zhenjun_zhao
inspatio/worldfm
@inspatio
Blender render → 4D Gaussian Splatting training → Houdini
@emilsvfx
Stop searching Zillow for the perfect house.
@mhdfaran
lifuguan/IGGT_official
@lifuguan
HengyiWang/amb3r
@HengyiWang
Generated worlds can now be embedded anywhere!
@tamrrat
jingwu2121/reflect3r
@jingwu2121
finally experimenting with gaussian splats + Apple's ML SHARP model
@tjcages
Built DepthShift — takes a flat video + depth map and reprojects it into a live 3D particle field. V
@verymehari
threedle/ll3m
@threedle
Built my own Guassian Splat viewer for my app Interior AI
@levelsio
Can we talk about how insane Gemini 3.1 Pro is at webgl
@MengTo
Testing out Apple’s SHARP to generate a point cloud from a 2D Image then using
@SinzVII
This started as a flat 2D floor plan.
@techhalla
It started as an experiment in
@arturitu
weihan1/growflow
@weihan1
NVlabs/sage
@NVlabs
It started as ThreeJS 3d character demo...
@chongdashu
Finished the main part of the infinite terrain I had in mind
@mesqme
jaskirat1616/Apple-ml-sharp-rerun
@jaskirat1616
Doing some preparations for the Steam page! Started reworking the 3D models.
@holypersondev
apple/ARKitScenes
@apple
@threejs
facebookresearch/ShapeR
@facebookresearch
ywyue/RoomFormer
@ywyue
maturk/dn-splatter
@maturk
CloudAI-X/threejs-skills
@CloudAI-X
MrNeRF/LichtFeld-Studio
@MrNeRF
DepthAnything/PromptDA
@DepthAnything
XuqianRen/AGS_Mesh
@XuqianRen
ColmapView/Colmapview.github.io
@ColmapView
rerun-io/eye_control_example
@rerun-io
Introducing ShapeR, a method for robust conditional 3D shape generation from casually captured seque
@yawarnihal
Our isometric websites are always
@Praha37v
Vibe coded something new today
@thebuggeddev
SAM changed the game for 2D image segmentation.
@HuaizuJiang
zbw001/TAPIP3D
@zbw001
henry123-boy/SpaTrackerV2
@henry123-boy
Intermission switch. #b3d
@reijowrites
Go back. #b3d
@reijowrites
teslamotors/react-native-camera-kit
@teslamotors
xiangechen/chili3d
@xiangechen
usnistgov/SFA
@usnistgov
Tamagotchi
@PeterTarka
chieaid24/PMI-Auto-Generator-Desc
@chieaid24
thingraph/bim-viewer
@thingraph
thingraph/dwg-viewer-example
@thingraph
this is stunning..
@Aurelien_Gz
Satisfaction. #b3d
@reijowrites
Excited to share our latest work, WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environm
@jianhao75895505
zerchen/hort
@zerchen
facebookresearch/fast3r
@facebookresearch
mega-sam/mega-sam
@mega-sam
DavidHDev/react-bits
@DavidHDev
princeton-vl/infinigen
@princeton-vl
kovacsv/occt-import-js
@kovacsv
concept-graphs/concept-graphs
@concept-graphs
margelo/react-native-filament
@margelo
From Discourse: "How to setup objs for select & move"
@0xca0a
callstack/react-native-visionos
@callstack
xxlong0/Wonder3D
@xxlong0
graphdeco-inria/gaussian-splatting
@graphdeco-inria
MoyGcc/vid2avatar
@MoyGcc
satoshi0212/visionOS_30Days
@satoshi0212
FarazzShaikh/THREE-CustomShaderMaterial
@FarazzShaikh
CMU-Perceptual-Computing-Lab/openpose
@CMU-Perceptual-Computing-Lab
apple/ml-neuman
@apple
homuler/MediaPipeUnityPlugin
@homuler
godotengine/godot
@godotengine
google/model-viewer
mrdoob/three.js
@mrdoob
pmndrs/drei
@pmndrs
pmndrs/gltfjsx
@pmndrs
pmndrs/react-three-fiber
@pmndrs